froggy25: [lurker posting] Sept 15, 2014 12:32:51 GMT 1
Jame$ G: Must add Lutra; I'm thrilled about being drawn again Lavos Spawn first round ;) Guess I avoided facing M Dragon in the last one though! Sept 22, 2014 19:15:10 GMT 1
jorgn: GSC UU is fun. It's not difficult to be roused from your hubris, even by randos. Sept 28, 2014 0:18:17 GMT 1
jorgn: 3 attacks growthtoed is pretty legit. For some reason I always thought of it as a STer and, therefore, mediocre. Sept 28, 2014 0:18:51 GMT 1
Jame$ G: Politoad can learn growth? Learn something every day. That thing is addled with evil potential; Whirlpool, Belly Drum, Lovely Kiss, Hypnosis, Perish Song, Mind Reader, Fissure. And all before it got its most famous perk; Drizzle Sept 28, 2014 9:01:28 GMT 1
BKC: greetings gscers i like your tier! shoutouts to meganium i love her also reflect/haze dnite is incredible Oct 13, 2014 12:32:41 GMT 1
BlazinKickinAustrian: greetings chicken i also like the tier but i question your choice in pkmns Oct 15, 2014 2:15:02 GMT 1
Isa: meganium is rad dont hate Oct 15, 2014 10:25:45 GMT 1
PumpingUnicornHair: Only until it runs out of Synthesis PP, which happens all too quickly. Oct 16, 2014 1:30:55 GMT 1
magic9mushroom: The sort of team that wants to use Meganium doesn't care. Meganium isn't for stall teams, it's for hyper-offensive teams that need a broad-spectrum wall to avoid instantly losing if their scenario gets derailed. Oct 19, 2014 22:24:44 GMT 1
magic9mushroom: Meganium's possibly even better than Suicune at fulfilling that role, because it's got even broader defensive coverage and sets screens. Doesn't matter that Synthesis has crap PP since you ideally only bring Meganium in once or maybe twice. Oct 19, 2014 22:26:00 GMT 1 *
jorgen: Eh I dunno if I believe that. I tried to think that way about Suicune and Starmie too, but offenses generally want everyone to contribute to the cause, passive mons tend to be dead weight. Oct 19, 2014 23:36:14 GMT 1
jorgen: that said, screens mean meganium can contribute in some sense, although the thing about screens is that it's really hard to pivot to something scary in time to make full use of them. Oct 19, 2014 23:37:31 GMT 1
magic9mushroom: Well, the main issue with setting screens is that CurseLax tends to come in, and direct counters to CurseLax (ie, you switch in and threaten to KO it) simply don't exist (AA Vap sorta-maybe-ish?). Meganium has Leech Seed to mitigate that somewhat. Oct 19, 2014 23:57:33 GMT 1 *
magic9mushroom: But you'll note that I said *hyper*-offensive. I'm not talking about your typical "offense" team of cloy/zap/lix/gar/egg/lax or something, but something much faster like a Baton Pass team. Oct 20, 2014 0:07:05 GMT 1
magic9mushroom: A successful BP uses 2-3 Pokemon to kill 4-6. So you may have room for a Suicune/Meganium/whatever since your win condition executes based on situation more than on material. Oct 20, 2014 0:09:14 GMT 1
jorgen: I'm not too hot on team stratification. If you're using a team that wants to play at pace X, you want all members of the team to be able to maintain that pace. Oct 20, 2014 4:48:50 GMT 1
jorgen: So I'm basically proposing the miscibility heuristic in teambuilding: like dissolves like. Sweepers and BPers are water-soluble, stall mons want an organic solvent. Oct 20, 2014 5:07:28 GMT 1
jorgen: Of course, such an analogy allows for the troublesome possibility of surfactants... Oct 20, 2014 5:07:30 GMT 1
magic9mushroom: And phase-transfer catalysts. Quaternary ammonium chlorides are so cool. Oct 20, 2014 12:22:59 GMT 1
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